Structure of SportsTrak

A carnival typically consists of these elements, some of which you must directly manage yourself

The components of a typical carnival

The components of a typical carnival

Before building a program of events, you require:

Levels: Either Age Groups or Year Levels and maybe both

Students must have a Level.  Events must have a Level

Team

Usually Houses, but can be Schools if it is an inter-school carnival

Library of Events

A list of potential events with related information so SportsTrak knows how to handle it.  eg Long Jump, Distance Event, Field Slip

You can then build the program:

Events      

Event names are drawn from the Library of Events.

Event Levels are either Age Based or Year Level Based.  

A scoring system for awarding house and individual points

Manage the Students:

Students

are usually imported into SportsTrak but can be manually entered

Competitors

Students who have been placed into an event.

You may (or may not) pre-enter students into events:

There are several ways of doing this:

Assign students to a particular event

Assign events to a particular student

Import them from a text file

Then you run the carnival:

You call up each event, assign placings and/or performances to competitors, and move on to the next event.  If competitors are not pre-entered, you look them up and add them.  That event is automatically scored when it is completed.  Scores to houses and individuals are updated.

After the carnival:

A range of summaries are available.  Champions Report, Team Scores and a lot of others.